May 04, 2007, 04:39 AM // 04:39
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#1
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Templar
Templar (T):
-Shield of Our People, Maintainer of Peace
"Our Lady of White is Our Mother (Dwayna)
Story/Background:
Coming Soon^^!...
Skill and Boss Color:
-Cream
Emblem:
Cream Flower
Followed God/ess/s:
-Dwayna and Balthazar
Racial Availability:
-Human and Norn
Health and Energy:
-Maximum Health 480.
-Maximum Energy 20.
-2 pipes of energy.
Armour:
Headgear
-Helmet
-Starter Armor: AL 30
-Low: Al 40-50
-Medium: AL 60-70
-Maximum: AL 80
Insignia:
Paladin's
-Bonus Armor +15 (While Health is Above 50%)
Martyr's
-Bonus Armor +25 (While Health is Below 50%)
Weapon:
Mace
Blunt Damage 12-20 (req.9 Mace Mastery)
Reswing 1.49 Seconds
One-Handed
Premise:
Coming Soon^^!...
Attributes:
Valor(Primary)
-For each rank of Valor, You gain 2.5% more Adrenaline from Damage you take.
Mace Mastery
-Specializes in Wielding Maces.
Guardianship
-Specializes in Supportive Auras.
Chilvary
-Specializes in Offensive Auras.
Skill Listing:
Valor(Primary)
Iron Maiden's Aura[Elite]
-Spell, 10e|60r : For 10 seconds, You are Immobilized and but you gain 20-80 AL and you can't be a Target of a Spell.
Avatar of The Iron Maiden[Elite]
-Form, 15e|45r : For 15-60 seconds, Transform into The Iron Maiden. For each Shield Spells on you, You gain 5-20 additional AL and for each Flag Spells on you, You gain 1-3 Health Regeneration (Maximum 80 AL, Maximum 10 Health Pipe). This skill is Disabled for 160 seconds.
Shield of the Iron Maiden
-Enchantment, 10e|2c|25r : For 5-15 seconds, Whenever you take Damage you are healed for 10-50 Health.
Mace Mastery
Iron Maiden's Strike[Elite]
-Mace Attack, 10a : Deal +10-31 Holy Damage on Target Foe, if Target Foe's Health reaches Below 50% that Foe suffers from Weakness for 2-10 seconds.
Paladin's Strike
-Mace Attack, 5a : Deal +1-7 Damage to Target Foe for each Aura on you (Maximum 28 Damage).
Zealous Strike
-Mace Attack, 5e|12r : Deal +10-25 Damage to Target Foe, If that Foes is under an Enchantment you gain 1-7 Energy.
Guardianship
Angelic Shield[Elite]
-Aura, 5a : For 5 seconds, Allies within the Aura gains Angelic Aura, While maintaining Angelic Aura 50% Damage they take is Redirected to you. 4 ranks or Below, 25% Chance of Success. 8 ranks or Below, 50% Chance of Success. 9 ranks or Above, 75% Chance of Success.
Flag of Miracles
-Aura, 6a : For 1-10 seconds, Allies within the Location gains Miracle Aura. While Maintaining Miracle Aura they gain 50% chance to Block Attacks and 25% chance of Hostile or Hex Spell to Fail.
Flag of Shields
-Aura, 8a : For 1-12 seconds, Other Allies within the Location gains Shielding Aura. While Not Moving, Affected Other Allies gains 75% Chance to Block Attacks.
Chilvary
Shield of Divine Light[Elite]
-Aura, 8a : For 5-15 seconds, Attacking Foes within the Aura suffers from Blind for 1-10 seconds.
Shield of Punishment
-Aura, 10a : For 5-10 seconds, Allies within the Aura gain Shield of Punishment, Next Time Affected Allies take Damage that Attack, Hex Spells and Hostile Spells are Negated.
Flag of Piety
-Aura, 12a : For 5-15 seconds, Allies within the Location gains Pious Aura. Whenever Affected Allies are Target of an Attack while no Attacking, The Attacker suffers from Weakness for 5-17 seconds.
Functions:
Aura System
-Auras are like Mobile Wards which affects Allies within its Area, A normal Aura's Range would be Adjacent.
Mace System
-The Mace can Weaken Enemy's Defense. Enemy's Physical Defense is Decreased by 1.5% whenever they get hit, If Target foe wasn't hit again for 3 seconds Targeted Foe gains back his/her Normal PD.
1.5% - 1st Hit
3.0% - 2nd Hit
4.5% - 3rd Hit
6.0% - 4th Hit
7.5% -5th Hit
The Max for PD Weakening is 33%.
Strengths:
Coming Soon^^!...
Weaknesses:
Coming Soon^^!...
Pictures:
__________________________________________________ ________________________________________
Inspired Iron Maiden Jeane^^!..
http://en.wikipedia.org/wiki/Iron_Maiden_Jeanne
More CCs of mine^^.
CC Case
Last edited by [M]agna_[C]arta; Jul 22, 2007 at 06:04 AM // 06:04..
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May 08, 2007, 01:54 AM // 01:54
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#2
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Pre-Searing Cadet
Join Date: May 2006
Location: Windsor
Guild: Zealots of Shiverpeak
Profession: R/Mo
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This reminds of a Paladin a bit with the negation of damage and such. The class may need to have its skills toned done a bit though, it hits as hard as a warrior and heals just as well as a monk. In addition to the damage and heals, it has the better enegry than a monk with valor and has the same armor as a warrior. All in All, not a bad idea, but its more like an overpowered Paladin.
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May 08, 2007, 03:59 AM // 03:59
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#3
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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whats the 2nd and 3rd picture form?
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May 08, 2007, 06:08 AM // 06:08
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#4
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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The 2nd one is from an Upcoming Online Game "Shine Online"
The Other one are Concept Models for a Class in RF made by "Shirow Masamune" himself^^! XD
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May 09, 2007, 12:27 AM // 00:27
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#5
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Frost Gate Guardian
Join Date: Aug 2006
Location: USA
Guild: Silver Chain [SLVR]
Profession: N/W
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interesting, just where do you get all the pictures?
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May 09, 2007, 01:34 AM // 01:34
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#6
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Uhm, Yahoo and Google Search Engine, Photobucket, Sometimes in DeviantArt(I have to ask permission here XD).
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May 09, 2007, 04:02 AM // 04:02
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#7
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Ascalonian Squire
Join Date: Feb 2007
Location: CA
Guild: Scavenger Pirates
Profession: N/
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Quote:
Originally Posted by [M]agna_[C]arta
Valor(Primary)
-For each rank of Valor each time you get hit you gain 1 Andrenaline, For each 2 ranks of Valor you gain 1 energy. Specializes in Converting Damage to Andrenline, Energy or so.
Respect[Elite]
-Shout, 15e|45r : For 9-15 seconds, All creatures within the area can't be Aggroed.
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Valor is way overpowered. 16 adrenaline and 8 energy every time you get hit?
Respect is a cool skill, but needs to be powered down. You can easily farm any place with no aggro for 15 seconds. Make the duration less.
I agree with Devorian, I think this is just a developed bonder. You need to add something new to the game.
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May 09, 2007, 12:08 PM // 12:08
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#8
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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I nerfed it if you have suggestions for new skills, Systems or etc.
I would appreciate it^^, It was actually meant for Tanking and Bonding^^.
I have 2 CCs which Bonds you may comment my Weaver about the Bonding Abilities.^^
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May 16, 2007, 10:04 AM // 10:04
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#9
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Greece
Guild: Reign of Heroes[ROH]
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uuum no this sucks too someone lock it
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May 16, 2007, 10:21 AM // 10:21
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#10
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Question why should this be locked?
I don't care if someones CCs suck if it sucks then Improve it you don't lock it away = p.
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May 23, 2007, 01:55 AM // 01:55
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#11
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Academy Page
Join Date: Sep 2006
Guild: Honors Glory
Profession: A/
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I like the mace mastery, will bring a cool new 1 handed weapon to the game, I also like the choices for the attributes. One thing though, making a Paladin, or the opposite, a Dark Knight, is fairly easily done by using the Monk or Necro as a secondary on Warrior, all the armor and looks are there already. Even the idea for the mace is already done in some part with hammers. I don't really think I would play this class unless it's attributes really brought something more to the game.
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May 23, 2007, 03:07 AM // 03:07
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#12
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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This CC's Role is a Tank and Bonder^^.
If Not much people would play this cause it just Tanks and Bonds but I don't care^^.
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May 24, 2007, 03:51 AM // 03:51
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#13
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Made the Templar's Function Easier^^!...
You won't now need to Target Allies for Damage Redirection you just have to shout.
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May 24, 2007, 04:03 AM // 04:03
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#14
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Frost Gate Guardian
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Well, I'll support anything linked to RF. God, that game was so much fun!
Just out of curiousity, did you play on Fire before the merge?
On Topic: Zeal and Rage seem rather overpowered. Imagine using them on a 600 monk? Scary stuff. Also, how many Favors can be active at once?
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May 24, 2007, 04:35 AM // 04:35
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#15
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Quote:
Originally Posted by drakun01
Just out of curiousity, did you play on Fire before the merge?
On Topic: Zeal and Rage seem rather overpowered. Imagine using them on a 600 monk?
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Sorry, I dont understand^^.
And their is Unlimited Favor you can take. But it would be hard having alot favors. Maintaining that and that makes you crazy!
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May 24, 2007, 05:05 AM // 05:05
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#16
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Templar: A knight that serves the temple.
Templar = Paragon
Paragon is a knight that serves Balthazar and Dwayna.
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May 24, 2007, 05:06 AM // 05:06
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#17
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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and stop stealing pictures from flyff
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May 24, 2007, 05:44 AM // 05:44
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#18
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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Parafags similar to Templars? Jesus....
Maces were used for concussion and armour penetration, they should have a higher max-damage than the sword, 12-25 for instance.
I'd happily trade both the Dervish and Paragon for ONE enchantment and shout-based class.
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May 24, 2007, 05:59 AM // 05:59
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#19
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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I lowered the Damage of Mace cause their is already the cause of AL Decreasing Damage = p.
Would be Overpowered for it to Decrease AL and as High Damage = p.
I can't fined a Nice name so I named it Templar, and it sounds nicer than Knight^^.
So I named it Templar^^, And the Templars are more Pious than Paragons, But lesser Angelic Type.
And anyway the most Important part of CCs are Functions.
The Paragon is a Shouting Buffer, While the Templar is a Developed Tank and Bonder.
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May 24, 2007, 10:37 AM // 10:37
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#20
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Guardianship
Respect[Elite]
-Shout, 15e|45r : For 2-9 seconds, All creatures within the area can't be Aggroed.
Intidimate
-Shout, 5a : For 12-30 seconds, All creatures within earshot aggroes on you.
Guard
-Stance, 5e|30r : For 15-27 seconds, You gain +25-59 AL and Allies nearby you takes half damage but you the Other Half is Redirected to you.
Chilvary
Sacrifice[Elite]
-Shout, 6a : For 2-5 seconds, All Affected Allies gain Sacrifice, While affected their Next Damage Taken is Redirected to you.
Martyr's Shout
-Shout, 5e|1/4c|10r : For 5-12 seconds, The Next Damage taken by an Affected Ally is Redirected to you. This ends after a Damage is Redirected to you.
Punish
-Shout, 5e|1c|15r : For 7-11 seconds, The Next Time Affected Foe deals damage, The damage will be redirected to affected foe's random nearby ally. This ends after an Attack is Redirected.
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That is a lot of shouts, no surprise people think it is like a paragon.
You should change each and every one of those chants, I think the idea of a holier than thou guy that sings elaborate prayers to the gods more than one that shouts in your ear.
Quote:
Mace System
-The Mace can Weaken Enemy's Defense. Enemy's AL is Decreased by 2.5% whenever they get hit, If Target foe wasn't hit again for 3 seconds Targeted Foe gains back his/her AL.
2.5% - 1st Hit
5.0% - 2nd Hit
7.5% - 3rd Hit
10.0% - 4th Hit
12.5% -5th Hit
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Offering armor penetration to anyone that is attacking the same foe as you is wonderful, especially in hard mode my critical disrupter has a extremely tough time against highly armored warrior mobs.
Though, for balance reasons I think mace should only reduce armor against physical damage.
And even so you might want to cap the armor reduction at around 30%, if 3-4 templars start smacking the same foe, it would plummet his armor making them far more of a spike team than a tank-bonder should be.
Quote:
Health and Energy:
-Maximum Health 480.
-Maximum Energy 20.
-4 pipes of energy.
...
-Maximum: AL 80
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OMFGWTF?!
80 AL a shield and 4 pips? That is like paying people to abuse it!
Imagine a immortal earth ele, those would get an additional 40+16 armor +(2 damage reduction while enchanted) for free
Giving any class tank's armor and caster's energy regain is definitely unbalancing.
Instead give them only 2 pips, and 30 max energy
(I would prefer higher, but more than 30 can only be done by focuses and staffs)
And have them rack up energy quickly for taking damage.
The high max energy is there so the energy gain from valor is less likely to be wasted because of full energy.
Quote:
Valor(Primary)
-For each 3 ranks you gain 1 adrenaline, For each 6 ranks you gain 1 energy, for each 9 ranks you gain 1 Adrenaline and Energy, Whenever you're Adrenaline reaches 10+ by this Attribute, It is renewed again to 0, Specializes in Converting Damage to Adrenaline, Energy or so.
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I do not think their primary should fire every time they take damage, instead you should leave that to a couple of favors to function like essence bond.
Instead the primary should encourage the templar to suck in large amounts of damage, hence: the effect needs to be better the more damage is taken.
Valor(Primary)
For every 25 damage you take during 2 seconds you gain 5 health, for every 40 1 adrenaline and for every 55 1 energy.
Each level in valor reduces the damage you need to take by 1 point. - Many skills especially skills that convert damage taken into useful effects become more effective with higher valor.
With 16 valor a templar can reduce damage taken to half, and gain energy and adrenaline at an excellent rate.
But most importantly it will make sucking in large amounts of damage their energy management.
Last edited by System_Crush; May 24, 2007 at 10:47 AM // 10:47..
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